Hi, i think, I’ve found another bug )
I wanted to make a transition from keyshot “ground” object to some “physical” ground. So I used a fade animation on the ground, but noticed, that it still contributes to GI, and makes everything brighter even if faded out to 0. If I use “curve fade” to set the opacity to 0 in the node editor, result is the same - it still reflects light with opacity set to 0.
Here you can see, the scene is a little brighter with the ground faded out in comarison to the same scene, where the ground is hidden (difference is clearly visible in the bottom part of the image)
Here is the scene, if someone wants to test it out